![]() win the game yet, this added dimension does add a little something to your typical roll and move game. will move around the board several times and is of no real concern until the very end of the game. This brings some tension to the game as you could be close to winning the game and then Casey Jr. In addition to racing against the other players, you are also racing against the game itself. While the option for none of the players winning a game is far more common today, this was a pretty rare mechanic for a game released in the 1960s. ![]() actually beats all of the other players to the finish, it wins and all of the other players lose. has a chance of reaching the finish first. Once one of the players reach one of the last spaces though, Casey Jr. will move around the track several times as the players move through the inside track. Along with rolling a die for yourself, you will also roll a die to move Casey Jr. I have to admit that I was a little surprised that the game has a NPC player that none of the players directly control. The game only offers one unique mechanic that I haven’t seen all that often especially for a game as old as the Disneyland Monorail Game. Basically if you have ever played a roll and move game before you should already have a good idea of what to expect from the Disneyland Monorail Game. Whoever rolls the most high numbers and then the right number at the end will win the game. Outside of rolling the dice and moving your playing piece the corresponding number of spaces, there isn’t much else to the gameplay. You roll the dice and try to reach the finish before the other players. ![]() To its very core the Disneyland Monorail Game is a very basic roll and move game. As at least one of the players have reached the red spaces on the main track, Casey Jr. pawn has reached the finish space by exact count.
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